Modder Permissions - Translations
Reuploading Using in Mods Altering/Retexturing Oblivion Conversion Compilations Translations

There's a lot of different Modder Usage OKs

These pages are meant to be a guide to help you figure out what's OK and what's not.
Please do read all modder readme's carefully of course,
and it's still a nice idea to contact the modder when possible.

(Also, the info on this page is related specifically to translations into other languages.
The other pages will have further usage info from each modder.)



January 2 2006

All my mods can be freely translated. I've always given permission to do so when asked. Translate them with my blessings.

Archange / Archangel

May 3 2006

If a modder will translate my mod, it's ok and a very honor for me.

Arktwend & Myar Arnath TCs

Feb 13 2006

masterdurlag - If anyone would have the time to translate one of our tcs we would ofcourse be very glad about this.


April 23 2006

yep, its ok

I believe mine may already be translated in french and russian
(I was asked for it, long time ago, and I know they did show up on russian, czeck, french and spanish sites.
they *may* have been translated in italian too because they were in the italian pc gamer cd
(an italian modder told me that, that's how he got my email)

So no restrictions at all. just make sure the original readmes are also there

in other languages you may need to disable unique-npcs changes for the travel provider
(got that info from the owner of wiwiland). ubi soft did a messy job on the translation and changed npc names or ids,
something like that. that's what cause the problem. would also affect
stuff like world of faces and leelo's replacer and other mods that touch specific npcs files



January 2 2006

I am fine with my mods being translated into other languages (a couple already have), though I prefer to be contacted about it,
and I would like a link to the new version when it's finished (unless I end up hosting it, of course wink.gif). Also, I do ask
that the original readme be included in the download (though a translated version may also be included),
and that only the most current version be used for the translation (this last part should be common sense, I would think).


April 23 2006

mine are okay.



April 19 2005



January 2 2006
Of course all my plugins can be translated!
And if there should be any problems ahead, IŽll try to help out.

The only general advice I can give concerning the translation of plugins is almost common sence:
Besides the dialogue-entries you must know which genuine interior-cells of Morrowind are affected
by the plugin you wish to translate, because in locolized versions the names of that cells may differ!
So, if there is the need to know which cells are affected by my plugins,
anyone may "pm" me or send me an e-mail and IŽll try to name them all.


Dimitri Mazieres

April 23 2006

If anyone wants to translate my mods, they are free to do so.


May 2 2005

All mods made by me can be used and changed for whatever reason withought my permission.
Credit must given in the readme. This only applies to things i have done myself
and not something that i have added to my mod that someone else has created.


February 2 2006

My permission is given to anyone who actually wants to translate my mod, provided they translate the most recent version.


April 30 2005

You may rip, re-distribute, re-patch, change, add, ect., to any mod of mine as long as you give credit that the original mod
was my work. IF, my name is on a mod that also was the work of 1 more people, then at least 50%
of the people who worked on the mod, besides me, must say "Ok" to re-distribution before you may re-upload it.
If I am un-available then you may re-distribute whether or not you have my Ok.
You may also copy and paste parts of my mod into your mod as long as you give credit where it is due.
If I used resources from some one else in my mod you must ALSO ask them if it is ok to re-distribute.
Now, I hereby say "Yes, you may re-upload any mod of mine." Amen. -Dvd



August 11 2006
My plugins, resources, textures, meshes, icons or any other material released
in relation to Elder Scrolls modding can be used, altered, translated, re-uploaded, rereleased,
converted, mangled and reuploaded in partial or in full to temporary or permanent locations.
They can also be patched, updated or upgraded
(even where the update or upgrade is not objectively superior to the original),
given that the original file is included in an 'Alternates' directory within the archive
and a document in .txt format explains the changes that have been made in the 'patch' (or whatever).
The original readme should be included in full and left unaltered.
Contact and credit would be appreciated before any action is taken,
but if for whatever reason I cannot be contacted within a week, then don't worry about it.

Any exceptions to the above will be noted in the readme that came archived
with the resources/mod/ES-related material in question.

My website(s) can also be re-uploaded in the event of their disappearance,
but they should be left in their existing state and not altered in any way.


January 2 2006

I of course appreciate if someone wants to take the time to translate my mods. Many of them are already translated.
Naturally I take for granted that the content will be the same in the translation as in the original version.

As my mods are very dialog-intense, I think it's a good idea for a translator to contact me first,
in order to ensure that there isn't already a translation on its way from someone else.
In other words: I do want you to contact me, but should I be completely unavailable for a longer time,
feel free to go ahead and translate anyway.

I also want you to try and contact me when you release,
so that I can link from my site to the download for the new language version.


This is valid both for my mods and for Grumpy's
(as I have taken over responsability for his work since he passed away in june)
... uhm... well... guess his mods aren't exactly dialog-intense


August 11 2006
Any mod of mine may be used as people see fit.
The only restrictions would be resources I have used from others.
Those are listed in the readme's.


August 12 2006
All my mods which don't have a different release provision in the read-me file
(and at this point, I doubt that I will change it for any of them), will be released with the following provisions:


You may use any of my mod content of which I am the author for any game modding purposes which are legal
in your homeland. You may copy, modify, and redecorate any of my meshes and textures for use in your own mods.
In other words, all of my mods may be considered modder's resources. I see no point in restricting the use of my mods,
as I am making them expressly because I hope people will have fun with them.

If translation of my mod to another language is desired, then the origional mod file must still be included, intact,
with its origional name, and the translated materials bundled with it including instructions for installing the translation.
This "wrapper" bundle must be named the same as my origional file, with the addition of a dash and one word
indicating the new language appended to the filename on this outer bundle file. (IE, for a mod of mine where the
filename I gave it is "Navs_Squeeky_Mod_1a, then the bundle file containing that mod file and the materials
and instructions to convert it into French should be given the name "Navs_Squeeky_Mod_1a-French".)
If the case should arise where another person wants to release an improved translation of the same mod,
then a numeral may be added to the filename, such as "Navs_Squeeky_Mod_1a-French2".



August 14 2006
Any content use by me and created by other modders will be in my readme,
please respect their wishes in regards to usage of their materials.

Any textures that are my own are free to use with credit given, no need to contact me for this.


April 23 2006

Go ahead and do mine. I'd just like to be notified please.



January 2 2006

Feel free to translate my mods, that way more people can enjoy the mods we've made! So add me to the list.
One thing I would like a link back to my site and instead of releasing the full mod. I would rather like to see
only the plugin being released and the original meshes to be downloaded from my site. The reason of this so I can
have a better track of my mods where they are all located and such and people don't ask permission of the wrong person.


January 2 2006

See under Emma




Feb 21 2005 / April 19 2005

I don't have the longest list of released plugins, but anyone has my permission to use and distribute them, in any way they see fit.
Any of my stuff is free-game. Credit would be nice, but you don't have to ask for permission.
I don't want any of my plugins to fall into Oblivion, so whatever. Most of them are at TesMods, which sadly, is passing on.
Some of them are large in filesize, and would be a pain to re-upload everywhere,
with my terrible 56k connection. If anyone wants to dl/ul/ or just pass on through email, any of those plugins, feel free.

It's nothing too extraordinary, but I'm proud of it all, and enjoy using them all in my own save.
I haven't made any unique meshes. Just a few textures, a few scripts(mostly becuause of other's help),
and a lot of world-building, blood, sweat, and tears.



April 7 2006
All textures made for morrowind that i did and all textures that i made for oblivion can be used,
as long as credit is given where its due.


May 1 2005

Jaxalot's Usage Policy:
You may not re-distribute my mods in any form - whether you've altered them or not - without my permission.
If you *have* altered them, the answer will be no. Do not use any part of my mods in your own without my permission.

If you are unable to reach me, you may assume that the answer is no.

Excluded from this policy are resources made by other authors and included in my mods (with their permission, of course).
If you wish to use these, ask the original author for permission or find their usage policy.

Kieve Update - August 11 2006:
Jaxalot passed control over his mods to me when he decided to leave modding for good.
Some of you might remember a post to that effect a few months back...
I'm not overturning his "No Re-uploading" rule, but I would like an addendum
that I be contacted should the current uploads be lost
(I think all his mods are on PES at the moment, so that shouldn't be a problem)



August 11 2006
All permissions granted. Notification requested,
so that I may contact the translator in the event of an update or new version.


Lady Rae

March 27 2006
Any mod I've made can be altered, re-uploaded, translated, re-released,
converted and pretty much anything else people might possibly want to do with them.

However, anyone who does any of this, please make sure to give credit to those I've listed in the readme.



April 19 2005

Anything that's my own work is free game - not that there's much of it out there, currently.
Now, if I were to have someone else's work included in a mod I released, then all bets are off
- the other person might not want you to redistribute their work, and I'd have to bow to their will on those matters.

Still, anything I make you can steal, pilfer, change, modulate, and in general distribute in any way, shape, or form you wish.


February 2 2006

You can also translate my mods.


April 21 2006
You can mangle, reconstruct, reconfigure, and dissect anything and everything
I have ever done to your liking as you see fit etc. I have no current use for it
and I don't foresee that happening in the future.
You dont need to give me credit or anything else with my handle in the readme blah blah....

Remember, this goes for MW mods only.
I'm working on Oblivion stuff for someone and these above rules don't apply to Oblivion.






Has a free distribute open source policy with her mods.


August 14 2006
My stuff is free to use so long as credit is given. When I say free, I mean FREE.
No aspect of my work should be used for profit making purposes, not that anyone would!


January 2 2006

I've added a note re translation to the free-use EUGA that I stick on mods.
I've been a bit slack on that lately, so I'll make sure that all non-beta mods of mine will carry this:

You may translate this mod into any language.




August 14 2006
Please, feel free to translate any of my mods and modder packs.
But include my original readme in english as well as
a translation of the readme in the language the mod is translated into.
And let me know, so I can link to the translated mod/modpack.


April 19 2005

Good News: Feel free to re-use my work / redistribute / yada.
Only problem that there might be is the redistribution/reuse of other people's work that I've used,
but they should be credited in my readme, so ask them.


August 11 2006

Any of my mods are free for redistribution, translation, and the like.
All I ask is keep the readme and mod intact (translating the obvious exception).
Any of my original work can be treated as a modder's resource, but more often than not I also use someone else's,
so consult the readme concerning that. I released them for public consumption, and that's how I'd like them to stay!



January 2 2006

All of my Morrowind and Oblivion mods can be translated without my permission,
but I want to know, where the translation stands. Re-hosting is not allowed,
but maybe if you ask me I will make an exception. In either case you have to give me the credit.

Contact me via email or via PM in my Portal:


August 11 2006
free to use as long credit is given in their readme file


Feb 21 2005

All of my Morrowind mods can be edited, hacked apart, re-hosted, etc without permission or credit.

So, I'm fine with anyone doing anything with any of my Morrowind mods.





January 2 2006

A good deal of my releases have already been translated as far as I remember...
but I give general permission for such conversions in any case.


April 23 2006

Rung has already translated my Shock Centurion Companion into German, with my permission.
Emma and baratheon have pretty much summed up my atitude in their posts above.
Please contact me (if possible) and certainly drop me a line when you've completed the translation, so I'll know where to find it.
Please translate the readme as well. Many thanks to anyone who translates my mods.





April 23 2006

Why anyone would want to translate mine, I don't know, but if they want they can.
It would be nice if you contacted me though.


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