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I know you guys are all tired of DOUBLING questions, but...
      #2892060 - 08/05/04 08:19 PM

Ok, before making a subscription and posting, I read as much info about doubling as I could, including all of the "Famous" dirty saves threads and what not. But I don't understand whats going on.

Ok, what I'm suffering from is a double of display cases in my house mods. For some reason, glass stands, floor displays [which open when you activate them], and the dwarven crank for a certain Balmora house mod [Artuzu, I believe], all double. Yes I know how to take them away [Console, Disable]. But I don't know what keeps bringing them back. I read something about updating the mod, and then loading it into an esp that has the older version of the mod into it can cause doubling, but thats the problem. I don't TOUCH the .esps for house mods, ever. The most I ever do is add new mods, and I rarely take mods out, for I am picky about what I install.

In any case, I'd like to know what to do about this. I tried deleting all cells [and losing my loot in the process, but I have an old old save of all my stuff], but that didn't work. My glass and floor displays still double. It's nothing else thats big, no doubling NPC's or anything [even though two of them have NPCs], but I don't like having to open TWO doors to virtually ONE display.

Also, I heard about a command on a seperate thread called setdelete 1. What exactly does this do? [I found it in a thread instructing someone how to take a double away for the time being].
Thank you VERY much for your help.

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brady228
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Re: I know you guys are all tired of DOUBLING questions, but... [Re: Morter]
      #2892129 - 08/05/04 08:37 PM

Well setdelete 1 to the best of my knowledge will clean it from your game for good(not just during your current load up) and stop your NEXT save from bringing the issue back in the next load up. That is as long as you do make a new save then use that new save the next time you boot up the game. Atleast that's how that was explained to me. I hope that helps.

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Edited by brady228 (08/05/04 08:39 PM)

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Re: I know you guys are all tired of DOUBLING questions, but... [Re: Morter]
      #2892764 - 08/05/04 11:54 PM

Bump..help?

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Re: I know you guys are all tired of DOUBLING questions, but... [Re: Morter]
      #2892985 - 08/06/04 01:09 AM

First, it's the Infamous Dirty Saves thread. (I'm not the one who first started calling it that, but it seems to fit.)

1. Even if you never edited the house mods yourself, did you update them with newer versions? I.e., you started with Bill's House Mod Vers. 1, moved your character into it, then replaced it with Bill's House Mod Vers. 1.1. That can cause the same dirty save problems (including doubling) as editing the mods yourself.

2. Enabling two different versions of a mod at the same time can also cause doubling and other problems. For example, having Bill_House1.1.esp and Bill_House1.2.esp enabled at the same time.

3. Have you added any add-on mods that expand the house mods? For example, added Bill's House Mod Attic as an expansion to Bill's House Mod. If the modder wasn't extremely careful, an add-on .esp mod can cause doubling.

4. And finally, sometimes mods have doubling problems and nobody can ever figure out what causes it.

Sorry that's not much help.

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Re: I know you guys are all tired of DOUBLING questions, but... [Re: ]
      #2893117 - 08/06/04 02:15 AM

I have also seen doubling occur in one mod after altering a completely different mod. In my experience, anytime you change anything during the course of a game you are throwing the dice, gambling with potential doubling. I have made major changes to MW during a game with no doubling (that I was aware of) and other times I have changed just one tiny thing in one mod and that was enough to trigger it. Go figure.

In my opinion software is nearly as mysterious as the human psyche...

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Re: I know you guys are all tired of DOUBLING questions, but... [Re: ]
      #2894649 - 08/06/04 02:07 PM

Quote:

First, it's the Infamous Dirty Saves thread. (I'm not the one who first started calling it that, but it seems to fit.)

1. Even if you never edited the house mods yourself, did you update them with newer versions? I.e., you started with Bill's House Mod Vers. 1, moved your character into it, then replaced it with Bill's House Mod Vers. 1.1. That can cause the same dirty save problems (including doubling) as editing the mods yourself.

2. Enabling two different versions of a mod at the same time can also cause doubling and other problems. For example, having Bill_House1.1.esp and Bill_House1.2.esp enabled at the same time.

3. Have you added any add-on mods that expand the house mods? For example, added Bill's House Mod Attic as an expansion to Bill's House Mod. If the modder wasn't extremely careful, an add-on .esp mod can cause doubling.

4. And finally, sometimes mods have doubling problems and nobody can ever figure out what causes it.

Sorry that's not much help.




No, thats what I'm telling you. I don't do anything to a house mod after downloading it. I always get the latest version [and as of yet, I haven't "updated" anyone]. But like the poster below you said, its probably because I add more mods to my save.

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Re: I know you guys are all tired of DOUBLING questions, but... [Re: Morter]
      #2894736 - 08/06/04 02:30 PM

In my experience doubling can happen whenever you update an existing mod or add mods that are older and thereby change the load order of the esps.

The best practice when adding esps to an existing game (in my experience) is to simply load up the esp you're about to add and resave it in the TESCS before you add it to your game. Then you won't be changing the load order of the mods already in use, you'll just add the esp on top of the others in the game.

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Re: I know you guys are all tired of DOUBLING questions, but... [Re: UQForgotten]
      #2894843 - 08/06/04 02:55 PM

Well, that certainly would explain the QUADRUPLED gates in Rethan Manor (from my Rethan Expansion mod). Unfortunately, disabling those doesn't work. Only to get rid of the extra gates is to clean the mod out of my game, resave, and then add it back in. And that's a pain, cause I have alot of crap stashed in the armory, and I also have retrieve Fargoth and Vivec from the dungeon first, or they go bye-bye forever.

I regularly have to disable doubled display cases when I add new mods to the game with my Dunmer thief (who lives in the Suran Riverview Home house that I made specifically for her).

Best way to avoid running into the problem is to quit adding mods to a game in progress, though I've never been able to do that myself.

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Re: I know you guys are all tired of DOUBLING questions, but... [Re: baratheon79]
      #2894879 - 08/06/04 03:05 PM

Quote:

Best way to avoid running into the problem is to quit adding mods to a game in progress


That's one reason why some of us - alright, two of us: freestonew and myself - rarely get a character above level 20.

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reiella
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Re: I know you guys are all tired of DOUBLING questions, but... [Re: UQForgotten]
      #2895719 - 08/06/04 07:06 PM

Quote:

In my experience doubling can happen whenever you update an existing mod or add mods that are older and thereby change the load order of the esps.

The best practice when adding esps to an existing game (in my experience) is to simply load up the esp you're about to add and resave it in the TESCS before you add it to your game. Then you won't be changing the load order of the mods already in use, you'll just add the esp on top of the others in the game.




Only problem with that, is you destroy some GMSTs because of the annoying dirty TESCS save function . Now just TESTooling or timestamping them up works (creates some other trouble with load-order specific mods, but bleh oh well).

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Re: I know you guys are all tired of DOUBLING questions, but... [Re: reiella]
      #2895769 - 08/06/04 07:22 PM

You can always download a free date stamp modifying program off the internet (you might try searching google for one) and just modify the date so that it precedes all the mods already in use and ends up at the end of the load order.

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