winged twilight





Configuration Tweaks (.ini Tweaks)

The following is a compilation of Morrowind.ini tweaks obtained from various sources. Much of it is a direct cut & paste from a thread on the Elder Scrolls Forums. Contributors include falkinblues, beardo, DP88, felix and PersianImmortal.

[General]
Show FPS=1
To see the FPS during the game

Max FPS=60
Change the FPS; this should match your monitor's refresh rate

AllowYesToAll=1
To get an 'extra' button to skip all error messages in the game and in the Construction Set.

DontThreadLoad=1
This will get rid of some of the smaller loading delays in the game. You'll get longer loading delays, but they'll happen less often.

Disable Audio=1
This may improve your fps on low-end machines, but this will also 'break' any scripts that detect sounds being played.

Interior Cell Buffer=64
Exterior Cell Buffer=128
Use more/less memory to store interior/exterior cells.
 
AllowMultipleEditors=1
Have more than one instance of the Construction Set running.

Werewolf FOV=110
Values: 1 to 360.  Field of Vision when playing Werewolf in Bloodmoon.

Create Maps Enable=0
Values: 0 to 2
From Scripting for Dummies 5:
CreateMaps "Filename.esp"
Creates map image file for Xbox. According to the UESP: Creates map image file depending on the Create Maps Enable value in the Morrowind.INI file. If it is 1 (XBox), the file FILENAME.ESP.MAP is created in the DataFiles path with the map data (unknown format). If the value is 2 (Exterior Cell Maps) and you have created a directory Maps in the main Morrowind game directory, this command will create a 256x256 high color bitmap of each exterior cell in the game. This command takes a long while even on fast computers as each cell in the game is loaded.
 
Screen Shot Enable=1
Enables screenshots by pressing Print Screen.

Screen Shot Base Name=ScreenShot
This is the name of the screenshot bitmap file.

Screen Shot Index=131
The current index of screenshots.
 
Number of Shadows=0
Eliminating shadows may give you a small performance gain.

Maximum Shadows Per Object=0
Redundant if you have shadows switched off.

MaintainImportedDialogueOrder=1
With this set to 0, your dialogue will load in reverse order from text/export file.

ExportDialogueWithHyperlinks=1
Keeps dialogue hyperlinks in exported text file.
 
CanMoveInfosWhileFiltered=0
Best to keep this switched OFF; moving info responses while filtered will likely dirty up your mod beyond repair.

Subtitles=
1
Displays subtitles for spoken audio.

ShowHitFader=1
Displays an opponents health bar.
 

[WhoCanMerge]
<username> = 1

Adds a Merge To Master button in the Data Files window of the Construction Set.  For more information on Merging to Master files, visit http://www.angelfire.com/clone2/shadowsong/How-To.html


[LightAttenuation]
UseLinear=0
UseQuadratic=1
set to 1 for a possible fps boost.


 
[Map]
Show Travel Lines=1
Your in-game world map will show a coloured line between the places that you have fast traveled.

Travel Siltstrider Red=238
Travel Siltstrider Green=230
Travel Siltstrider Blue=30
Travel Boat Red=30
Travel Boat Green=30
Travel Boat Blue=230
Travel Magic Red=230
Travel Magic Green=30
Travel Magic Blue=30
Set the colour of each travel line.


 
[Water]
Editor Alpha=0.40
Increase this value to get a less transparent water in the editor. Decrease it and the water will get less transparent.

World Alpha=0.75
Increase to get a less transparent water in the game. Decrease it and the water will get more transparent.



[Weather]
Sunrise Time=9
Sunset Time=17
Hours Between Weather Changes=3
You can edit the amount of daylight hours and how unpredictable the weather is by editing these lines.
 

[Fonts]
Font 0=magic_cards_regular
Font 1=century_gothic_font_regular
Font 2=daedric_font


Change that to:
Font 0=magic_cards_regular
Font 1=magic_cards_regular
Font 2=magic_cards_regular

All your scrolls will now be in the standard game font.

Change all three to century_gothic_font_regular if you want the whole game, menus included, in a plain non-fantasy font. Or century_gothic_big in a LARGE plain font, or to daedric_font for the ultimate gaming challenge!

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