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TES Construction Set and Plugins >> Morrowind Mods

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watchinthewheels
Disciple

Reged: 04/26/03
Posts: 1184
ini tweaks
      #2907419 - 08/09/04 01:17 PM

can someone list the ini tweaks that improve the game. i managed to delete the one i had changed by accident so only have the default one.

please can you tell me the commands to add for:

enabling screenshots
changing the lighting so light sources are more powerfull but the ambient is lower
underwater is more clear
enable yes to all
anything that improves the look of pixel shaded water (i tried to change these settings and cocked it up badly)

any other misc tweaks that you think are good

thanks a lot.

--------------------
on leaving school emersed in philatroic (notions of a kind these days i find unthinkable) I pulled my frail frame onto my charger and rode off into the sunset, with agenda predicatable. Fresh faced and tragicaly convinced that blind faith could make an infantile normative, playground theory of social interation.

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Dulatus
Curate

Reged: 02/16/04
Posts: 487
Loc: Under the Snow in Canada
Re: ini tweaks [Re: watchinthewheels]
      #2907453 - 08/09/04 01:24 PM

screen shots
change the line enable screen shots to equal 1

lighting
[LightAttenuation]
UseConstant=0
ConstantValue=0.0
;
UseLinear=0
LinearMethod=1
LinearValue=3.0
LinearRadiusMult=1.0
;
UseQuadratic=1
QuadraticMethod=2
QuadraticValue=16.0
QuadraticRadiusMult=2


these are my lighting settings. i had to boost the effectiveness of torches though, cause it can get REALLY dark. PM me your email and i can email the esp to you

water:
change these lines to this

Map Alpha=0.6
World Alpha=0.6
UnderwaterSunriseFog=1.5
UnderwaterDayFog=0.9
UnderwaterSunsetFog=1.5
UnderwaterNightFog=2.0
UnderwaterIndoorFog=0.9
UnderwaterColor=024,060,074
UnderwaterColorWeight=0.6

yes to all is just adding this line to the general section (same area as the screen shot enable line)

allowyestoall=1

pixel shading i dont know, i got an NVidia MX card and it doesnt support it, so i havent played with those settings
stupid MX

--------------------
Raja
SCREENIES

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watchinthewheels
Disciple

Reged: 04/26/03
Posts: 1184
Re: ini tweaks [Re: Dulatus]
      #2907575 - 08/09/04 01:56 PM

isnt light radius in the ini for torches? thanks for the offer but i can sort out the esp myself, thanks for the info, copying into my ini now

--------------------
on leaving school emersed in philatroic (notions of a kind these days i find unthinkable) I pulled my frail frame onto my charger and rode off into the sunset, with agenda predicatable. Fresh faced and tragicaly convinced that blind faith could make an infantile normative, playground theory of social interation.

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Pyrus
Initiate

Reged: 07/27/04
Posts: 76
Re: ini tweaks [Re: watchinthewheels]
      #2908011 - 08/09/04 03:44 PM

Each type of lightsource, (candle, torch, silver candle stick, camp fire, invisible ambient light sources ect.) has it's own radius defined for it. They can be changed in the cs but it would be a lot of work. Two mods on Tel's list, The Lighting Mod and Daerk's Realistic Colour Config, both modify the ini for you and include an undo function. The lighting mod has esps as well for things like light based sneaking bonuses, makes it hard to sneak with a torch, and it adjusts the radius of all or most ambient lights down and physical light sources up.

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Klinn
Diviner

Reged: 11/19/02
Posts: 2319
Re: ini tweaks [Re: watchinthewheels]
      #2908133 - 08/09/04 04:11 PM

You might find something of interest on Argent's INI Tweaks page. It's a compilation of suggestions that have appeared in these forums and other sources.

...Klinn


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Vysion
Acolyte

Reged: 07/09/04
Posts: 103
Loc: NC, USA
Re: ini tweaks [Re: Klinn]
      #2908566 - 08/09/04 05:55 PM

Klinn, I was just going to mention that as someone was kind enough to link to it in my ini file post HERE.

Oh well. I'm slow as always.

--------------------
My screenshots and my stories

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