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Grumblepunk
Disciple

Reged: 06/14/02
Posts: 1805
Loc: Tel Uvirith
TES PCD and Dialogue Correction
      #2232233 - 02/12/04 06:13 PM

I remember, back before the big HD explosion of '03, that I had my TES PCD configured to auto-repair dialogue errors, if I chose to do so. I remember that I had to edit the .ini (or some such) but have no idea in what way. Does anyone else have a clue or know of a new tool that is capable of this?

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Vorwoda_the_Black
Disciple

Reged: 07/26/03
Posts: 1110
Re: TES PCD and Dialogue Correction [Re: Grumblepunk]
      #2233623 - 02/13/04 06:44 AM

Yeesh, I never knew it could do that. Then again, knowing all the fun ways dialogue can become hosed, I'm not certain I would trust any utility to do that. How well did it seem to work?

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Vorwoda
Creator of
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LDones
Curate

Reged: 10/10/02
Posts: 962
Re: TES PCD and Dialogue Correction [Re: Grumblepunk]
      #2233718 - 02/13/04 07:21 AM

I can't believe the number of useful posts that have been deleted - no wonder nobody remembers everything we found out over the last couple years now that most of us are gone.

It isn't exactly an auto-repair function, but the TESPCD will merge extra dialogue information (ie. Journal calls, etc) and it will occasionallly create additional entries if the text itself differs.

Here's the lowdown on how to get the TESPCD to merge dialogue results:

"I tested the TESPCD dialogue merging tool, and merged the dialogue entries for Blood & Gore 1.01, Combat Moves 1.1, and VGreetings.

It works. Perfectly. Compatibility is no longer a problem. I happily wandered around chopping people w/ special moves and having their guts spill out all over the place. It was great.

You can get the latest version here:
http://home.covad.net/~elyvsoto/morrowind/tespcd.htm

Once you unzip it, edit the tespcd.ini file - Under the [DialogueRepair] heading change the line that reads 'Enable=0000000000' to 'Enable=0000000101'. That'll enable the dialogue merger tool (called 'Re-Link dialogue). MW still has problems with merged dialogue from re-named Exterior cells (certain dialogue from Haldenshore, Stanegau Isle, etc.) - but otherwise, it works flawlessly.

You can access the Dialogue Re-Link tool from the 'Operations' menu below the title bar. From there it works pretty much like Horatio's Levelled List Merger - It will resolve any conflicts in dialogue by merging extra data in dialogue entries. Like a master levelled list file, it should always be the most recent file. Updating it will not cause doubling or errors of any sort. (Just remember the above warning - MW doesn't always play nice with dialogue assigned to renamed exterior cells, so it may be a good idea to leave mods like Haldenshore or Stanegau Isle (that have big land changes and cell renames) out of a dialogue merge, unless you really know what you're doing). "

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-LDones
http://www.hiredgoons.net/MWFiles

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Grumblepunk
Disciple

Reged: 06/14/02
Posts: 1805
Loc: Tel Uvirith
Re: TES PCD and Dialogue Correction [Re: LDones]
      #2233972 - 02/13/04 08:46 AM

LDones, that is EXACTLY what I was talking about! Whew. Thank you for the re-heads up. You hit the nail on the head with the post deletion. I counted on the search function way to much, I guess. There are many things that I can now count among the lost with the massive deletion that Bethesda performed on these boards. A repaired Horatio's Casting script being at the top of that list. Annoying thing is that the need to free up space is likely due to the 52,000 "I snuggle my kittens, too!" posts on the General board.

Vorwoda, enable this and watch a good chunk of your headaches disappear. It's an amazing function.

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= Uvirith Awakened =
Slave, Food, or House Telvanni
Where do you stand?


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Gravy
Novice

Reged: 05/08/03
Posts: 16
Loc: Saint Louis
Re: TES PCD and Dialogue Correction [Re: LDones]
      #2234152 - 02/13/04 09:39 AM

Quote:

"I tested the TESPCD dialogue merging tool, and merged the dialogue entries for Blood & Gore 1.01, Combat Moves 1.1, and VGreetings.

It works. Perfectly.




I remember this post from a while back. Unfortunately it does not work perfectly. Did some experiments merging Blood and gore and Vgreetings and got very mixed results (obviously an early version of B&G before the Vgreetings version was released). Don't recall the exact details but I believe that rather than merging, it chose one file's dialog entry over the other's for duplicate entries, depending on which file was specified first. When I looked at the file output, you got Vgreeting's fixes or B&Gs added scripts but not both. Use at your own risk.

- Gravy

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