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> [REL] The Goblin Lab, Big Belgian/Dutch Mod Release

Timpy
post Nov 19 2004, 03:09 AM
Post #101


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QUOTE(claudekennilol @ Nov 17 2004, 04:34 PM)
did you include the missing texture with that update?  or is the only place to get that texture in one of these posts somewhere..
*



Yes, it's included smile.gif

QUOTE(adammelo @ Nov 17 2004, 04:49 PM)
stupid question in know but does this mod have anything to do with goblins?
*



Just play the main quest wink_smile.gif

QUOTE(WellEnoughAlone @ Nov 17 2004, 05:16 PM)
Eh.. is this in English?
*



Of course smile.gif
It's just created by a Belgian guy tongue.gif

QUOTE(qarl @ Nov 17 2004, 05:20 PM)
Congratulations! This sounds and looks great!  fing34.gif Obviously a lot of work has gone into it. Looks like there's new creatures included. Are these new meshes (I apologize if this has been covered previously.
*



There are 386 new meshes, 75% are retextures smile.gif
And there's a heap of new creatures, too.
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littledoggey
post Nov 19 2004, 03:16 AM
Post #102


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Thanks Timpy for the fix and for being willing to make this as compatible as possible. I really love what I've played of this so far. I say you have a real winner here in my book. Nice job! smile.gif


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Cow_Guru
post Nov 19 2004, 03:20 AM
Post #103


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Which texture was missing?

Also, the Dragon Breath gun turned out, when I tried it, to be the legendary Big Yellow Exclamation Mark of Doom. Damn. I'm seeing if I can find the mesh just now....


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Timpy
post Nov 19 2004, 04:04 AM
Post #104


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The mesh is meshes\goblinlab\Goblin_War_Cannon.nif.
It's delivered together with the main download, I just checked.
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Cow_Guru
post Nov 19 2004, 05:00 AM
Post #105


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OK, thanks. Unfortunately, my save game at Fickledire decided to be corrupt, so I'm way back at the Pretty-ears quest again. This is happening with alarming regularity with my saves.... glare.gif

This post has been edited by Cow_Guru: Nov 19 2004, 05:00 AM


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claudekennilol
post Nov 19 2004, 05:35 AM
Post #106


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QUOTE(Cow_Guru @ Nov 18 2004, 02:20 PM)
OK, thanks. Unfortunately, my save game at Fickledire decided to be corrupt, so I'm way back at the Pretty-ears quest again. This is happening with alarming regularity with my saves....  glare.gif
*


do you ever make a save, then delete the others so that you're not saving over each one too many times. Each time I stop playing, I make a save for that, and then I Delete my quicksave so that when I start playing next time, it'll be a fresh, new save.


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Cow_Guru
post Nov 19 2004, 05:39 AM
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Well, I suppose having more than one save per character might help. Let's not hijack the thread, anyway....


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bodhran27603
post Nov 19 2004, 02:22 PM
Post #108


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I've been enjoying this mod for several hours this evening. I seem to have encountered a bug. I'm told to get a Redgard female named Olecs to come with me on a quest but I can't get her to activate. I've gone back and retried several times because I had saved just befoire this quest was given but she refuses to give me the option of taking her along. I tried playing without taking her but Pretty L:ps won't acknowledge me when I free her I assume because Olecs isn't with me. Any suggestions?
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claudekennilol
post Nov 19 2004, 03:18 PM
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well, you can open the console, and type "aifollow 0 0 0 0" (no quotes, obviously)


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Kyle: I better bring some protection.
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from Lunar: SSSC

PLEASE KEEP THROWING WEAPONS/CROSSBOWS IN OBLIVION!
please, it's about us, isn't it? let us decide whether or not we want to use them...
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Cow_Guru
post Nov 19 2004, 05:40 PM
Post #110


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She doesn't need to follow you. In this thread, Timpy said he thought he had removed her because she was Buggy.


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S'Viirr
post Nov 19 2004, 06:20 PM
Post #111


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Can you show some screenshot of the confict with BB? S'Viirr (I must remember to speak of my self in the third person!) would realy like to know how bad it is, S'Viirr wants to no if it is so bad that he can';t stand plying this mod with BB.


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claudekennilol
post Nov 19 2004, 08:45 PM
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QUOTE(S'Viirr @ Nov 19 2004, 03:40 AM)
Can you show some screenshot of the confict with BB? S'Viirr (I must remember to speak of my self in the third person!) would realy like to know how bad it is, S'Viirr wants to no if it is so bad that he can';t stand plying this mod with BB.
*


I'm not sure about this, because I haven't played it. But I think someone said somewhere that it's because people are hung or some such thing, I'm guessing it's by their arms, so it looks awkward when their armpits are sticking out. The average NPCs that you come to that are walking around should be fine.


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Kyle: I better bring some protection.
Jessica: Kyle, you're disgusting.
from Lunar: SSSC

PLEASE KEEP THROWING WEAPONS/CROSSBOWS IN OBLIVION!
please, it's about us, isn't it? let us decide whether or not we want to use them...
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S'Viirr
post Nov 19 2004, 10:55 PM
Post #113


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QUOTE(claudekennilol @ Nov 19 2004, 07:05 PM)
I'm not sure about this, because I haven't played it.  But I think someone said somewhere that it's because people are hung or some such thing, I'm guessing it's by their arms, so it looks awkward when their armpits are sticking out.  The average NPCs that you come to that are walking around should be fine.
*


S'Viirr did not expect to see it on too many people or be to much of a problem.
Khajiit speak of them self in the third person, and they are supierior (S'Viirr cannot spell that word) beings they are allways right, whitch means it is correct to speak of onesself in the third person aswell.


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Timpy
post Nov 20 2004, 03:28 AM
Post #114


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This is why :

With Better Bodies

Without BB installed, you'll get this :

Without Better Bodies
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Cow_Guru
post Nov 20 2004, 03:37 AM
Post #115


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What texture replacer is that??


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Phebrizzothebrick
post Nov 20 2004, 03:53 AM
Post #116


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QUOTE
This is why :

With Better Bodies




XD

The Attack of the Naked Headless Fl.ying Supermodels from Venus!

*dies laughing*
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Timpy
post Nov 20 2004, 03:57 AM
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QUOTE(Cow_Guru @ Nov 19 2004, 01:57 PM)
What texture replacer is that??
*



Well... Better Bodies smile.gif
It does weird things to the normal meshes huh.gif
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Cow_Guru
post Nov 20 2004, 04:18 AM
Post #118


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No, the luminous bridge....


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Timpy
post Nov 20 2004, 05:09 AM
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That's a retextured bridge that comes with TGL smile.gif
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Cow_Guru
post Nov 20 2004, 05:13 AM
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Oh.


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Cow_Guru
post Nov 20 2004, 05:56 AM
Post #121


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'Nother problem:

I was brought back from the Bloody Curse, and was sent to the shrine about the War General. So entering the shrine, the first goblin priest decided to alternate between attacking me and being calm every half a second. I caught him in a "calm" phase and he told me to talk to Sua...something. So I used the console to calm down the three priests, and talked to the one I was pointed to. He screamed that the war general was behind me.
He wasn't.
He wasn't there at all.
Help?


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Cow_Guru
post Nov 20 2004, 07:14 AM
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Well, I consoled in some journal entries and got by. It seems from his scripts that he's disabled, and if he isn't disabled, the script disables him. Weird. Also, the goblins in the shrine are set to attack the PC on sight....


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adammelo
post Nov 20 2004, 11:55 AM
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The Goblin Lab was by far the best adventure ive had in 2 years thanks for this great mod and the final reward for all this gameplay and coke a great set of armor to my collection and an unperallell sword BAMM


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claudekennilol
post Nov 20 2004, 12:08 PM
Post #124


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QUOTE(Timpy @ Nov 19 2004, 12:48 PM)
This is why :

With Better Bodies

Without BB installed, you'll get this :

Without Better Bodies
*


is that only in one spot? or are those all over the place?


--------------------
Kyle: I better bring some protection.
Jessica: Kyle, you're disgusting.
from Lunar: SSSC

PLEASE KEEP THROWING WEAPONS/CROSSBOWS IN OBLIVION!
please, it's about us, isn't it? let us decide whether or not we want to use them...
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Amazing_Amoeba4
post Nov 20 2004, 11:41 PM
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up ye go.


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Timpy
post Nov 21 2004, 03:38 AM
Post #126


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QUOTE(Cow_Guru @ Nov 19 2004, 04:16 PM)
So entering the shrine, the first goblin priest decided to alternate between attacking me and being calm every half a second. I caught him in a "calm" phase and he told me to talk to Sua...something. So I used the console to calm down the three priests, and talked to the one I was pointed to. He screamed that the war general was behind me.
He wasn't.
He wasn't there at all.
Help?
*



Uhh... Are you sure you're running the patched version I posted ? It fixes all those problems you just told. It works fine over here, I just tested it.

And thanks for reporting all these bugs, you're a real help biggrin.gif

QUOTE(claudekennilol @ Nov 19 2004, 10:28 PM)
is that only in one spot?  or are those all over the place?
*



That's the only place smile.gif

QUOTE(adammelo @ Nov 19 2004, 10:15 PM)
The Goblin Lab was by far the best adventure ive had in 2 years thanks for this great mod and the final reward for all this gameplay and coke a great set of armor to my collection and an unperallell sword


Thank you smile.gif
I hope you've enjoyed wink_smile.gif
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Cow_Guru
post Nov 21 2004, 03:55 AM
Post #127


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I don't like putting patches on during the middle of the mod, due to the annoying doubling stuff... I know how to get around it, but two or three loads of Morrowind takes me about twenty minutes, so I generally just try to avoid bugs.

Was I missing something with the ending? Because when I killed the storm atronach, I had to console myself into the courtyard... does the patch fix that?


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Sinius
post Nov 21 2004, 04:30 AM
Post #128


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This mod is driving me mad.
What was cliffwoken all about, what do i do when im hired by that thrall
and where do i go after coming back from oblivion.


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Cow_Guru
post Nov 21 2004, 04:34 AM
Post #129


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Cliffwoken - kill the Cliffrifter. That's it.

When hired by Thrall - do what he tells you, perhaps?

After coming back from Oblivion - Do what the Goblin king tells you to do. Incidentally, this comes after you've finished Thrall's quests.


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Timpy
post Nov 21 2004, 05:17 AM
Post #130


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QUOTE(Cow_Guru @ Nov 20 2004, 02:15 PM)
Was I missing something with the ending? Because when I killed the storm atronach, I had to console myself into the courtyard... does the patch fix that?
*



There's a door to another room in the cell, you need to kill the atronach in, leading to "Room of Time" and there you can activate the crystal to transport to the courtyard smile.gif
So I do think you missed anything except that.

@Sinius : Do you mean "hired" as in you've completed the tests or just received the legitimate papers ? If the second case is true, the readme says : "NOTE !!! : Once you registered in Ujjain, talk to some people in the Dancing Plates club."

Cliffwoken has nothing more to it than killing the Cliffrifter and taking what's left in the ruin.

And there's two times you go to Oblivion, one in the main quest, one in the side quests. Everything is explained in your journal entries...
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Sinius
post Nov 21 2004, 07:08 AM
Post #131


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Well i got going on working for thrall which is cool
but as for the people in the pub im kinda sure theres a problem with em.
No one there will tell me anything special, one of them i have take to find pretty ears who has no topic or gretting on the matter so will not follow me.
I promise that is the last problem i will have with the mod.

This post has been edited by Sinius: Nov 21 2004, 07:09 AM


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Cow_Guru
post Nov 21 2004, 07:28 AM
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You don't have to take Olaes with you. Just leave her to drink herself into despair and die in an unlikely accident involving marmite. It's the kindest way.


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sunsi
post Nov 22 2004, 03:32 AM
Post #133


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Would someone kindly confirm if this mod conflicts with Emma's LoKKen Mtn. mod, please? I thought I saw mention of it before but reading throught this thread today I don't see it now, thank you. smile.gif


Edit: If you are running LoKKen Mountain and this mod would you tell me if the two mods run good together, thanks. smile.gif

This post has been edited by sunsi: Nov 22 2004, 04:06 AM


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Sinius
post Nov 22 2004, 07:41 AM
Post #134


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Ok first i just want to say im bad at this mod before anyone else.

I got three small little problems to do with the three Quests the Goblin King gives you to do.

Breaking the seal one
I got the invincible sword and killed the two Daedra Dryads before killing off the war generals and the goblin king hasnt recognised i have the sword.

The servants one
Because i have the patch there is doubling going on and so i have killed two war general Gomyths
which has made the Goblin king think i have killed all three, is this a problem and if so where north of Abiding is War General Ryul.

And the last one
I asked the Goblin King about the thrid one and he tells me about Grotchwyds power and those Blood lords, he tells me alot about them exept where i might find them.

Whats Grotchwyds keep about?

Once again im very crap at this mod.

This post has been edited by Sinius: Nov 22 2004, 10:59 AM


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Sinius
post Nov 23 2004, 01:41 AM
Post #135


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Joined: 27-July 04
From: Somewhere in wales



bonk.gif Small hint would be cool


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Cow_Guru
post Nov 23 2004, 01:51 AM
Post #136


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The blood lords are in the keep itself.

Sunsi - they run perfectly well together.


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littledoggey
post Nov 23 2004, 03:48 AM
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QUOTE(Cow_Guru @ Nov 22 2004, 11:11 AM)
The blood lords are in the keep itself.

Sunsi - they run perfectly well together.
*


Yea I've got both also sunsi and I haven't seen any conflicts either between the two! smile.gif


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tgs81
post Dec 4 2004, 02:46 PM
Post #138


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can anyone provide some more info on the magical trinkets of tamriel conflict? i haven't played either but i want to try both. as i undestand it the spell uncover is replacing the spell on a mtt item correct? what item is being broken and what spell effect does it have? and how important is the spell uncover to playing goblin lab?
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sunsi
post Dec 4 2004, 03:03 PM
Post #139


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Thank you, Cow_Guru and littledoggey...although I did notice that letting White Wolf of LoKKen Mountain load first solved my problem. smile.gif


1244.gif


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CCNA
post Dec 4 2004, 03:57 PM
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QUOTE(Cow_Guru @ Nov 11 2004, 11:42 AM)
You wait so long for a good quest, then four come along at once! Between this, Way of the Talon, LoKKen and Dulsya Isle, there's never been a better time to be a mod user.
*



Timing is perfect, I have been on a 28.8K Dial Up for the last 2 years, now, hee hee, I am on a 3MB Cable Modem.

Time to make the Cable Modem sweat...

Downloading

Thankyou for your efforts off to enjoy some new mods...


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sunsi
post Dec 4 2004, 04:03 PM
Post #141


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We need a walkthrough for this or possibly a Hints and Spoilers...anyone who has finished this up to doing that? Thanks. smile.gif


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Illtempered
post Dec 4 2004, 04:21 PM
Post #142


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Could some one possibly tell me, what some of the cells ar in this?

Also, does it add alot of material on Vvardenfell, or is it mostly new landmass, and where in general is the landmass?

I'm sorry, I hate to be picky, but I'm nearing confict crisis if I add any mods that alter existing cells much, and with my terrible terrible modem, this will take quite a few hours to dl. I'd really love to try it though.


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sunsi
post Dec 4 2004, 04:36 PM
Post #143


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I don't know what cells are used but the landmass (it's a landmass, btw) is north of LoKKen (I think). I was getting an error message until I loaded LoKKen first (thanks, Emma smile.gif )

You won't regret downloading this mod I can assure you that and the quest is great. I just need some hints to progress in the quest.


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Illtempered
post Dec 4 2004, 05:29 PM
Post #144


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Alright, thanks Sunsi. I'll be downloading it all night. (=


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sunsi
post Dec 4 2004, 06:26 PM
Post #145


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QUOTE(Illtempered @ Dec 4 2004, 03:49 AM)
Alright, thanks Sunsi.  I'll be downloading it all night. (=
*



...very sorry, I know what that's like. rolleyes.gif


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Cow_Guru
post Dec 4 2004, 11:20 PM
Post #146


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Just another couple o' bugs:

EVERYONE refers to me as Chieftain. It's fine when it happens in Ujjain, but in Seyda Neen it's just annoying.

The chieftain greeting overrides the judge's greeting in Sphinxwatch.

The chieftain greeting actually greets me as "Chieftain Bob" or whatever the NPC's name is. Such as "Chieftain Chieftain Hargh" for the Chief of that Dunmer colony. Or "Chieftain High Ordinator".


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DeusXMachina
post Dec 5 2004, 02:02 AM
Post #147


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QUOTE(sunsi @ Dec 4 2004, 08:56 AM)
I don't know what cells are used but the landmass (it's a landmass, btw) is north of LoKKen (I think).    I was getting an error message until I loaded LoKKen first (thanks, Emma smile.gif )


which versions of the mods are you running, sunsi?

this is my current world map, and if I were not totally wrong in marking the added landmasses, the new goblin lab cells and lokken are far away from each other. I really can't imagine how they can conflict.


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DragoonWraith
post Dec 6 2004, 05:40 AM
Post #148


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Does this conflict with Sorefoot Enterprises? I recently went there (SE) and when I looked at the map, it appeared to cut off parts of TGL... I'm not certain, but I'm pretty sure if you uncheck a landmass mod after already having it loaded in a game it still screws up other mods in the area? If it does conflict, what should I do about it (since I don't want to start a new game once I've unchecked SE).


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sectoid101
post Dec 6 2004, 06:14 AM
Post #149


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Wow this looks pretty cool, too bad i uninstalled morrowind like 5 days ago. Darn me.


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