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water walking creature?
      #2957381 - 08/22/04 08:09 AM

OK I suck at writing scripts so I need a little help. I would like to make a water walking pack guar and have it be a constant effect. How would I script this in?

Thanks

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_Darky00
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Reged: 08/10/04
Posts: 63
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Re: water walking creature? [Re: ]
      #2957431 - 08/22/04 08:35 AM

you dont have to script it in you can just make a water walking ability and put it in him but if you really what it in the script then do this:

call the guar something like "Guar" then make a water walking spell call it what ever you want like "water walking" then type this in the script

begin jesus_guar script

Guar->GetSpell "water walking"

end

--------------------
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JOG
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Re: water walking creature? [Re: _Darky00]
      #2957493 - 08/22/04 08:59 AM

This will only work for unique creatures, if there are several copies of them, once you kill one of them all will loose their Walterwalking-Abilities. Better use this:

Code:
begin waterwalking_creature


short done

if ( done == 0 )
setwaterwalking 1 ; Enable waterwalking
set done to 1
endif

if ( Ondeath == 1 ) ; Disable when they die, or they will fly to the skies
setwaterwalking 0
endif

end




--------------------
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Edited by JOG (08/22/04 09:02 AM)

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