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Will this keep AIFollowers from defending PC?
      #2982203 - 08/29/04 06:46 AM

yes will this script keep followers from defending PC, if PC is attacked
begin dontdefend

if ( gettarget ->player != 1 )
stopcombat
endif

end dontdefend

or for safety

begin dontdefend

if ( gettarget ->player != 1 )
stopcombat
endif

elseif

if ( gettarget ->player ==1 )
startcombat player
endif

end dontdefend

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Re: Will this keep AIFollowers from defending PC? [Re: ]
      #2982359 - 08/29/04 08:31 AM

WILL IT?

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Re: Will this keep AIFollowers from defending PC? [Re: ]
      #2982439 - 08/29/04 09:21 AM

Stopcombat stops both sides of a combat, so it may have the unfortionate effect of also stopping enemies as well (until they restart themselves by their high fight setting). Try it and see if what you get is acceptable.

If you set a followers flee setting very high, like 500, and their fight to zero, then they will run rather than defending you.

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ManaUser
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Re: Will this keep AIFollowers from defending PC? [Re: ]
      #2982848 - 08/29/04 12:20 PM

Quote:

WILL IT?



Why don't you try it?

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